Kingmaker

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Sub-Q magazine is a 2-monthly magazine that deals with smaller games. Rather, it is possible to develop a 1-1 idea for the limited number of character games that appear here. Interviews with writers can also be read, some quite good. Now it’s about a game by an author whose name I haven’t met yet, Isabel J. Kim, a law student by day, a writer-artist hybrid at night in electronic literature. Not bad. In the game, I think, he brought out the maximum that could be in the number of characters, we shape the expectant of a throne, whose reign we are preparing, which is defined by three basic values, study, speak, and strike. These can be improved through 7 rounds, the program randomly throws in options for what we would improve. The game is over at the end of Round 7, at which point the assessment follows as to whether we are worthy to ascend the throne and what happens next. The game even comes with the sacrifice option sometimes, this improves several of our features, but it’s not recommended to use them all, as the game may end sooner. The writer has invented a refined game balance, it is worth trying several times. While this will probably not be my favorite game, not even one of the Sub-Q games, I found it worth reporting here because it’s pretty interesting. I see the concept of turn-based games starting to become popular, as we saw in GUNBABY, and covertly in Quest for the Homeland.

Kingmaker

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