Since this is a philosophical game, I would start with philosophy too. I’ve been wondering lately what makes a game really a game, and the answer to that would be having tasks / correct choices to solve. Nevertheless, Faerethia is still a fairly linear game, yet I feel it is here because with the means of interactivity it has achieved something that at some point in the game the blood inevitably cools down when one realizes what the situation is basically. It’s a very well-structured, philosophical anything, the apparent interactivity throws a lot in the stories embedded in the essay about our adventures in two parallel worlds as a mathematician, which can ultimately be the same world, you can philosophize on this during and after for a while.


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